Watcher Point Entertainment
To Make Any Movie, Any Way, Any Time
Watcher Point Entertainment core production team: The Collective MacAvity
Writing by Cassiel C. MacAvity.
Visual and sound design by Alastair Donaldson-MacAvity.
Costuming by Edgar Scott Smitherum.
Cinematography, direction, and editing by Temujin Felix MacAvity. Hachiro-Octavian Petard, Producer.
And because someone has to be the front man, Dee Gye of Infochambers Research
The Story of Grandfather's Old Ram
are due out a little bit after we dig through a good deal of additional documentation in our occasional and intermittent bits of unscheduled time, and don't run into too many or any computerized and additional scheduling variations on Murphy's Law.
The particular interest of Watcher Point Entertainment and the Collective MacAvity is telling many of a variety of stories and playing with imagery, and doing so with the greatest of elegance: As elsewhere, elegance in making movies is doing so to make each movie as the ultimate movie in the best, fastest, and least expensive manner and then quickly move on to the next project. Thus, particularly, the choice of computer animated filmmaking. The choice of platform is The Unreal Engine, with a 3D modeling program such as Blender for custom characters and sets. These choices permit work on projects that would be increasingly and pointlessly complex if tried with standard video, costumes, permits, makeup, rehearsals, large scale CGI, weather, insurance, Etc., Etc..
Of one project idea, we've cheerfully volunteered to make a feature film apiece for each play by William Shakespeare. Another playwright of interest is Chikamatsu Monzaemon, as well as a number of more contemporary authors. And there are a number of original projects we are contemplating as well.
While we do have some tools, some references, and some time, with the ideal tools, references, and greater time, we expect to complete rather much more, much sooner.
What we particularly plan to get and use, when we can arrange such is;
---Details and resources for sound engineering.
---The most elegant achievements in other assorted areas as we find out what each such need turns out to be.
We thank our supporters very much for any assistance rendered.